On May 1st I had the great pleasure of presenting the The GameBoy One Bit Projector Project with Paul Johnson. The project was created for Shoot, View, Play: A Study of the GameBoy Camera at the Rutgers-Camden Digital Studies Center. This symposium was the official launch the Rutgers-Camden Archive of Digital Ephemera (R-CADE). The R-CADE is a collection of hardware and software made available to scholars for research purposes. Unlike many archives, the R-CADE does not necessarily aim to preserve these artifacts, at least not in the traditional sense of this word. Scholars are free to take apart, dissect, and repurpose artifacts in the R-CADE as they attempt to understand their historical and cultural significance.
The One Bit Projector Project is a homage to the GameBoy Camera, which was one of the earliest digital cameras on the market and which also allowed users to take pictures of themselves three years prior to the emergence of the term “selfie.” At Shoot, View, Play scholars and makers convened to discuss the device’s historical and cultural significance and to share their own attempts to remake and repurpose the camera.
For One Bit Paul and I successfully pulled apart a GameBoy and effectively turned the innerds of the device into a raw projector. When we focused light on the liberated screen we were able to produce, as a projection, the the GameBoy camera’s introductory animation that features a dancing Mario. A video of the functioning projection can be seen here: Paul and I are pleased to announce that the project was able to increased the throw of this wonderful piece of technology by at least 24”. Images documenting the destruction and resurrection of this wonderful piece of technology can be seen Below. Cheers, Eliz